// Official Rulebook — Incident Response Manual

Official Rulebook

No tokens. No trackers. No math. Just cards.

📋
IT Heroes Rulebook
PDF · 2 Players · Ages 14+ · 20–30 Minutes

The complete official rulebook covers all four card types, the Hero blocking system, Coffee economy, turn structure, winning conditions, deck construction rules, and strategy tips. Everything you need to deploy your first team.

↓   Download Rulebook

Free PDF — no account required · © 2026 IT Heroes

Quick Reference

The key rules — memorize these and you're ready to play

// Turn Structure (5 Phases)
1
DRAW
Draw 2 cards from your draw pile.
2
COLLECT
2 base Coffee + 1 per Resource in your zone.
3
PLAY
Spend Coffee to deploy Heroes, Threats, or Actions.
4
THREAT
Assign Heroes to block. Unblocked Threats cost 2 cards.
5
END
Discard hand to 7 max. Check draw pile for empty.
// Blocking Rules
Blame Deflection ≥ Ticket Velocity → Deflected. Hero takes no hit. Draw pile safe.
Blame Deflection < Ticket Velocity → Hit lands. Tilt Hero one position.
One Hero blocks exactly one Threat per turn.
Unblocked Threat → remove 2 cards from draw pile.
Boss Threat unblocked → remove 4 cards instead.
// Hero Hit Capacity
Patience 1–40: 2 hits max (Common)
Patience 41–70: 3 hits max (Uncommon/Rare)
Patience 71–100: 4 hits max (Elite/Legendary)
Upright → 0 hits · 45° tilt → 1 hit · Sideways → 2 hits · Past sideways → Defeated
// Losing Your Draw Pile
First time empty: Recycle discard pile into new draw pile. Remove top 5 cards as penalty.
Fewer than 5 remain after penalty → lose immediately.
Second time empty: No second recycle. Organization collapsed. You lose.
Win condition: deplete your opponent's draw pile twice.
The entire game in one sentence: Block their Threats with your Heroes, play your Threats against them, and be the last organization with cards in their draw pile.
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